Darkfire Heroes

Working with mobile games is not only day to day performance advertising routine. Sometimes, if you lucky enough, it’s also a chance to make something big and juicy for the release of the game. I got a chance to work on Darkfire Heroes release trailer. For me the project was special because I am dreaming of working in animation one day. That project opened the door to the world of animation for three months and I am truly grateful for it. I was lucky to work with really talented and ambitious wargaming CGI team, it was not the first project with guys, but it was the first full CGI piece I made with them. Getting to know all the process and being in the centre of it was challenging and inspiring at the same moment. Translating the vision of the product Art Director to marketing asset gave a lot of learnings and understanding of how the communication between product and marketing team could be.